Friday, April 29, 2016

Tech demo?

As I'm practicing with this new software for my game, I've decided to create a little tech demo for it, not only for practice some of the mechanics that the game will have, but to understand better how to use this software and avoid any future problems with it.

This tech demo, and the main game, will include:
-Complex QTEs for boss battles and certain puzzles (Yes! There'll be boss battles)
-Item crafting system through a series of "recipes".
-Multiple playable characters.
-Different paths to choose from, each will lead into different endings.

I have to practice all of these to make this game a perfect project, plus customize the HUDs and inventory menus.
Hopefully I'll post some screenshots of all of this soon.

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