Latest news about the game!
I'll be changing the game engine. Even though Adventure Creator is pretty good (an asset for the Unity engine) is too complex to use for me, at this point at least.
So I switched to Visionaire Studio, so much easier to use and learn!
Later this month I'll finally show you some screenshots of the game, both me and my beloved XIIIO are almost ready with the whole story. Hurray!
Stay tuned for more news about the game!
Showing posts with label boss. Show all posts
Showing posts with label boss. Show all posts
Thursday, September 1, 2016
Thursday, August 18, 2016
Expanding the universe
Oops! Oh, my... I was so busy lately I forgot all about my blog! I'm so sorry.
Anyway, I have some more information about the game.
So let's talk about the game's universe:
Initially, the game had a very simple, very short story, but thanks to my significant other, XIIIO, the story grow stronger... and the plot thickened.
But guess what? The original universe of the game has expanded even more!
Now not only you'll find a deep story with lovable, complex characters, but a whole universe in which the game takes place.
What does this universe contains?
You'll find the origins to the races and world of the game and main characters, their whole history, culture and even their technology!
Yep! A whole universe was created to have the best gaming experience for you all! All thanks to my darling XIIIO and I, Blackened Krono.
I'm sure you'll all going to love this game.
Next time I'll tell you more about the Puzzle Bosses, and Extra Bosses.
See ya soon!
Anyway, I have some more information about the game.
So let's talk about the game's universe:
Initially, the game had a very simple, very short story, but thanks to my significant other, XIIIO, the story grow stronger... and the plot thickened.
But guess what? The original universe of the game has expanded even more!
Now not only you'll find a deep story with lovable, complex characters, but a whole universe in which the game takes place.
What does this universe contains?
You'll find the origins to the races and world of the game and main characters, their whole history, culture and even their technology!
Yep! A whole universe was created to have the best gaming experience for you all! All thanks to my darling XIIIO and I, Blackened Krono.
I'm sure you'll all going to love this game.
Next time I'll tell you more about the Puzzle Bosses, and Extra Bosses.
See ya soon!
Labels:
blackenedkrono,
boss,
developing,
dreamteam,
game,
indie,
pointandclick,
puzzle,
techdemo,
universe
Tuesday, June 28, 2016
Let's talk about Bosses
My, my! It's been so long since I uploaded my blog! I'm sorry, everyone, been quite busy with some side-projects and conventions.
Anyway, let's cut to the chase!
So... the game will feature boss battles. Puzzle-bosses, that is.
How will they work?
Well, they'll be QTE based, but not just any old QTEs, they're going to be more like in a "rhythm game" style. You know? Like a long sequence of commands you have to press correctly in order to success. Don't worry, though! There'll be fair checkpoints between long and difficult sequences, so you don't have to repeat all over again from the beginning if you fail.
We want challenging gameplay, not a frustrating one, right?
Both XIIIO and I are planning now these Puzzle-bosses, all the designs, names and even the music for each boss battle! Each theme will be unique for each creature, as well as the setting and the sequence commands.
The game will feature a total of 8 main Puzzle-bosses.
Ah! But that's not all, guys! There'll be, at least, 3 more Puzzle-bosses. Secret ones, hidden along the journey and story. A little bonus for you all, think you an find'em all?
Soon I'll write more about the bosses and details of the gameplay of this lovely game.
Stay tuned, folks!
Anyway, let's cut to the chase!
So... the game will feature boss battles. Puzzle-bosses, that is.
How will they work?
Well, they'll be QTE based, but not just any old QTEs, they're going to be more like in a "rhythm game" style. You know? Like a long sequence of commands you have to press correctly in order to success. Don't worry, though! There'll be fair checkpoints between long and difficult sequences, so you don't have to repeat all over again from the beginning if you fail.
We want challenging gameplay, not a frustrating one, right?
Both XIIIO and I are planning now these Puzzle-bosses, all the designs, names and even the music for each boss battle! Each theme will be unique for each creature, as well as the setting and the sequence commands.
The game will feature a total of 8 main Puzzle-bosses.
Ah! But that's not all, guys! There'll be, at least, 3 more Puzzle-bosses. Secret ones, hidden along the journey and story. A little bonus for you all, think you an find'em all?
Soon I'll write more about the bosses and details of the gameplay of this lovely game.
Stay tuned, folks!
Labels:
blackenedkrono,
boss,
developing,
dreamteam,
game,
indie,
pointandclick,
puzzle,
techdemo
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